IEEEVR is hosting their first ever rendition of the IDEATExR workshop at VR'24! This is a wonderful extension of the IDEATExR workshop at ISMAR.What is IDEATExR? This is the Workshop for Inclusion, Diversity, Equity, Accessibility, Transparency, and Ethics in XR.HYBRID
Saturday, 16 March 2024
Paper Submission Deadline: Monday, January 15th, 2024 (23:59 AoE)
Notification: Monday January 22nd, 2024 (23:59 AoE)
Camera-ready version: Friday January 27th, 2023 (23:59 AoE)


Due to the important, evolving, and shifting nature of inclusion, diversity, equity, accessibility, transparency, and ethics in XR, this workshop has five main goals:

  1. To provide a vehicle through which to understand better the pulse of the community surrounding these issues of inclusion, diversity, equity, accessibility, transparency, and ethics in XR,

  2. To shine a spotlight on these issues for community members who perhaps haven’t given them much consideration,

  3. To celebrate those that are engaging in research either true to the spirit of inclusion, diversity, equity, accessibility, transparency, and ethics in XR, or those engaging in research about these topics specifically,

  4. To help researchers better understand how to ensure their work are more inclusive, diverse, equitable, accessible, transparent, and ethical,

  5. And to bring together disparate perspectives and research foci together under a shared goal to be inclusive, diverse, equitable, accessible, transparent, and ethical in XR. This goal can be shared by software, hardware, and human-focused researchers.

The potential benefits of XR should be for all, regardless of their cultural background, gender identity, race, neurodiversity, ethnicity, economical status, age, etc. However, our community is still facing challenges preventing everyone from being involved in xR.Most research within this space relies on the M-WEIRD population and researchers (Male, White, Educated, Industrialized, Rich, and Democratic), effectively missing 95% of the world’s population [1], thus hindering generalizability of findings and diversity of ideas. In fact, approximately 95% of the global population is excluded from VR research and only 15% of first-paper authors at ISMAR and IEEEVR are women [2]. Moreover, the ethics informing XR research have been identified as one of the grand challenges facing human-computer interaction research today, with the replication crisis featuring transparency as a critical step for remediation. These factors make formal discussions surrounding inclusion, diversity, equity, accessibility, transparency, and ethics in XR not only timely – but necessary. And we want you to be a part of them.Premier venues for AR/VR (or XR) research do not have a clear code of ethics including issues surrounding diversity that could help provide greater DEI initiative consistency between conferences and guidance to researchers. It’s important to note that these concerns are also relevant to technical work not involving human participants as they also play a role in research teams, ideas, proposed solutions, conduct, etc.Participants in this workshop will have the opportunity to provide their insights on what is working for our community, as well as what isn’t – effectively helping to shape the future of IEEEVR and ISMAR.


This workshop has six facets: inclusion, diversity, equity, accessibility, transparency, and ethics. We expect researchers to submit early work that have already shown a commitment to one or more of these aforementioned facets. These could include work with diverse participants, work examining skin-tone rendering in AR, computer vision algorithms for differently-abled hands, testing of accessibility and usability of a VR app for those with different sensory abilities, etc. Further, while we anticipate this next type of paper to be rarer, we anticipate papers that feature research explicitly regarding the realm of diversity in XR. Finally, position papers informed by either survey of the literature or profound experience in the facets of this workshop are also well within our scope.
Paper Submission Deadline: Monday January 15th, 2024 (23:59 AoE)
Notification: Monday January 22nd, 2024 (23:59 AoE)
Camera-ready version: Friday January 27th, 2023 (23:59 AoE)
1. We welcome paper submissions from 2-4 pages, excluding references. Authors should also provide a brief explanation (At least one paragraph; no more than 1 page attached in supplementary materials) of how they feel their paper fits into this workshop or achieves the workshop’s facets. Paper quality versus length will be assessed according to a contribution-per-page judgment. Papers will be considered in relation to their intended scientific merit AND their contribution or adherence to inclusion, diversity, equity, accessibility, transparency, and ethics in XR.
2. We ALSO welcome lightning talk proposals 1 page in length, excluding references (what your talk is about and how it fits into IDEATExR). These are 5-10 minute ‘talks’. They can be used to promote an idea, share preliminary ideas and get feedback, or propose collaborations based around the goals of IDEATExR. These will NOT be published papers (though recordings may be posted with author permission) but are instead a way for community members to contribute ideas or generate discussion without the need to write a paper.To publish your paper in the IEEEVR proceedings, papers must be written in English and follow the IEEE Computer Society VGTC format described at: will be reviewed by at least 2 program committee members following a double-blind review process. Accepted papers will be given guidelines for preparing and submitting the final manuscript(s) together with the notification of acceptance.Paper submissions must be done through PCS.Email any questions to [email protected]


Lee Lisle, Ph.D., Virginia Tech, [email protected]
Cassidy R. Nelson, Virginia Tech, [email protected]
Nayara de Oliveira Faria, Virginia Tech, [email protected]
Rafael N.C. Patrick, PhD; Virginia Tech, [email protected]
Dylan Fox, XRAccess, [email protected]
Aleshia Hayes, PhD; University of North Texas, [email protected]
John Quarles, PhD; University of Texas San Antonio, [email protected]
Missie Smith, PhD; Meta


  1. T. C. Peck, K. A. McMullen, J. Quarles, K. Johnsen, C. Sandor, and M. Billinghurst, “DiVRsify: Break the Cycle and Develop VR for Everyone,” IEEE Comput. Graph. Appl., vol. 41, no. 6, pp. 133–142, 2021, doi: 10.1109/MCG.2021.3113455.

  2. T. C. Peck, L. E. Sockol, and S. M. Hancock, “Mind the Gap: The Underrepresentation of Female Participants and Authors in Virtual Reality Research,” IEEE Trans. Vis. Comput. Graph., vol. 26, no. 5, pp. 1945–1954, 2020, doi: 10.1109/TVCG.2020.2973498.